powertrio.blogg.se

Magicavoxel plants
Magicavoxel plants









magicavoxel plants
  1. Magicavoxel plants for free#
  2. Magicavoxel plants how to#

This might be different depending on the voxel editor of your choice, though. The matrix size doesn't matter in the end, but for easier modeling you can give it some room around your model so that you can add more voxels if you want to (you can't add voxels outside of a matrix/layer, it's like a bounding box). If your model has different movable parts, each of them will have to be in a different matrix. This is terminology from Qubicle, for other programs you might see it as "layers". With matrices we refer to different layers in the 3D model.

magicavoxel plants

This will save in mod size, unfortunately the game doesn't support compression of QB models so this is currently the only way to reduce model size. Reducing the size of the matrices/layers once the model is finished. Too many voxels/details are bad for performance, however.įilling the model completely on the inside with voxels (if the inside of the model can't be seen from the outside). The amount of voxels will depend on the level of detail you want to achieve. You can make the model with less voxels and then enlarge or reduce it in the game with JSON. A hearthling face is 13 voxels wide, and a hearthling in game occupies a little more than 1 terrain block.Ī wood log is 10x10x10 voxels inside Qubicle, and exactly 1 block inside the game. You can easily see this by checking the hearthlings. The rest of the items you create with a 3D program will automatically get a scale of 0.1 (1/10 of a block).Terrain, trees, and building blocks have a scale of 1.Comparing different items will also help.

magicavoxel plants

This is the easiest thing to do since it helps figuring out the scale and position. Normally modders will find the asset they want in the game files, import it into their program of choice, edit it, and then export it again for using it on their mods.

Magicavoxel plants for free#

The current version of Qubicle (at the time this guide was written) is Qubicle 3.0.Īs for free tools, Magicavoxel, StoneVox, VoxelShop and Goxel should help you if you can't afford a paid program. The team uses Qubicle Constructor 1.0 for creating the 3D models for the game. There's an official modeling guide to help you achieve the Stonehearth look and feel for your models : Download

Magicavoxel plants how to#

For how to create and add items to the game, refer to this page. This guide will only explain how to import and export the models, and some other tips.











Magicavoxel plants